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Oct 9

Learning as Reasoning Unfolds: Progressive Rollout Allocation for Efficient Reinforcement Learning

Reinforcement learning with verifiable rewards (RLVR) has emerged as a highly effective framework for improving LLM reasoning, with methods such as GRPO among its most successful instantiations. However, GRPO relies on repeated generation of long chain-of-thought rollouts. Training time scales with the number of rollouts, a large fraction of which are uninformative. Thus, GRPO is computationally expensive and unstable. To mitigate this, existing approaches either generate a larger pool of rollouts and filter the most informative prompts, or leverage historical signals for filtering at later stages of training. These strategies offer modest performance gains, but slow down the overall process. To address this, we propose VarIance Guided Online Rollout allocation (VIGOR) which instead of allocating a fixed rollout budget per example, begins with a small number of rollouts for all examples in a batch and iteratively allocates additional rollouts to those with the highest group reward variance until a fixed total rollout budget is reached. Theoretically, we show that under RLVR, reward variance controls the gradient magnitude, and derive VIGOR's closed-form speedup ratio over GRPO, which grows with refinement rounds under Pareto-distributed reward variance. Experiments on mathematical reasoning and coding tasks show that VIGOR reaches target accuracy with up to 2.3times fewer rollouts on math, reaches GRPO's final coding full pass rate with 1.49times fewer rollouts, and improves the coding average test pass rate by 3.4 points.

  • 3 authors
·
Jul 23

Prune as You Generate: Online Rollout Pruning for Faster and Better RLVR

Reinforcement Learning with Verifiable Rewards (RLVR) has significantly advanced the reasoning capabilities of Large Language Models (LLMs). However, methods such as GRPO and DAPO suffer from substantial computational cost, since they rely on sampling many rollouts for each prompt. Moreover, in RLVR the relative advantage is often sparse: many samples become nearly all-correct or all-incorrect, yielding low within-group reward variance and thus weak learning signals. In this paper, we introduce arrol (Accelerating RLVR via online Rollout Pruning), an online rollout pruning method that prunes rollouts during generation while explicitly steering the surviving ones more correctness-balanced to enhance learning signals. Specifically, arrol trains a lightweight quality head on-the-fly to predict the success probability of partial rollouts and uses it to make early pruning decisions. The learned quality head can further weigh candidates to improve inference accuracy during test-time scaling. To improve efficiency, we present a system design that prunes rollouts inside the inference engine and re-batches the remaining ones for log-probability computation and policy updates. Across GRPO and DAPO on Qwen-3 and LLaMA-3.2 models (1B-8B), arrol improves average accuracy by +2.30 to +2.99 while achieving up to 1.7x training speedup, and yielding up to +8.33 additional gains in average accuracy in test-time scaling. The code is available at https://github.com/Hsu1023/ARRoL.

  • 8 authors
·
Mar 25

DVAO: Dynamic Variance-adaptive Advantage Optimization for Multi-reward Reinforcement Learning

Reinforcement Learning has become a standard paradigm for aligning Large Language Models with human intent and task requirements. While Group Relative Policy Optimization offers an efficient, value-model-free alternative to Proximal Policy Optimization, adapting it to real-world multi-reward settings remains challenging. Standard scalarization practices, such as Reward Combination and Advantage Combination, suffer from significant drawbacks: Reward Combination frequently generates advantages with excessively large squared magnitudes that lead to training instability, while Advantage Combination relies on static hyperparameters and ignores cross-objective correlations. To address these limitations, we propose Dynamic Variance-adaptive Advantage Optimization (DVAO), which dynamically adjusts combination weights based on the empirical reward variance of each objective within a rollout group, effectively up-weighting objectives with a stronger learning signal while suppressing noisy ones. We mathematically prove that DVAO maintains bounded advantage magnitudes for stable training and introduces a self-adaptive cross-objective regularization mechanism. Extensive experiments on mathematical reasoning and tool-use benchmarks using Qwen3 and Qwen2.5 models demonstrate that DVAO significantly outperforms baseline methods, achieving a superior multi-objective Pareto frontier and robust training stability.

  • 6 authors
·
May 24 4

MMR1: Enhancing Multimodal Reasoning with Variance-Aware Sampling and Open Resources

Large multimodal reasoning models have achieved rapid progress, but their advancement is constrained by two major limitations: the absence of open, large-scale, high-quality long chain-of-thought (CoT) data, and the instability of reinforcement learning (RL) algorithms in post-training. Group Relative Policy Optimization (GRPO), the standard framework for RL fine-tuning, is prone to gradient vanishing when reward variance is low, which weakens optimization signals and impairs convergence. This work makes three contributions: (1) We propose Variance-Aware Sampling (VAS), a data selection strategy guided by Variance Promotion Score (VPS) that combines outcome variance and trajectory diversity to promote reward variance and stabilize policy optimization. (2) We release large-scale, carefully curated resources containing ~1.6M long CoT cold-start data and ~15k RL QA pairs, designed to ensure quality, difficulty, and diversity, along with a fully reproducible end-to-end training codebase. (3) We open-source a family of multimodal reasoning models in multiple scales, establishing standardized baselines for the community. Experiments across mathematical reasoning benchmarks demonstrate the effectiveness of both the curated data and the proposed VAS. Comprehensive ablation studies and analyses provide further insight into the contributions of each component. In addition, we theoretically establish that reward variance lower-bounds the expected policy gradient magnitude, with VAS serving as a practical mechanism to realize this guarantee. Our code, data, and checkpoints are available at https://github.com/LengSicong/MMR1.

MMR1 MMR1
·
Sep 25, 2025 3

Video-HopChain: Multi-Hop Questions and Confidence-Gated Exploration for Video Reasoning Models

HopChain has shown on still images that multi-hop data synthesis improves vision-language reasoning, because long chain-of-thought reasoning exposes errors that compound across steps, while most data used for reinforcement learning with verifiable rewards (RLVR) rarely demands a chain of visual evidence, so these weaknesses are likely to stay unexposed. We observe the same problem in video, where this framework has not yet been explored. We therefore build Video-HopChain, a dataset of 22,550 multi-hop video questions over 13,378 videos, together with a held-out benchmark of 1,000 questions. Each question chains three to six yes/no questions about moments in one video, and each yields one of two integers depending on its answer. The final answer is the sum of these integers, so an exact match on that sum gives the verifiable reward that RLVR needs. We first train Qwen3-VL-8B with GRPO on a standard video dataset, and a second stage on Video-HopChain then raises the mean over eight video understanding and reasoning benchmarks from 55.4 to 57.9 and improves every one of them. Training on such a dataset, however, exposes a known limitation of GRPO: its learning signal comes from the reward variance within a group, so hard questions whose rollouts are all incorrect and easy questions whose rollouts are all correct both leave the group with no gradient. To recover these groups at the same compute budget, we introduce Confidence-Gated Exploration (CGE). With 8 rollouts per question, CGE samples the first 4 as usual. If these 4 are either all correct or all incorrect, it samples the last 4 with the policy's most confident token masked inside the reasoning span, and removes the masked positions from the loss while all 8 rollouts enter the advantage. With CGE, the mean rises further to 59.3. We release the dataset, the checkpoint, and the data generation and training code.

  • 7 authors
·
Sep 21

NGRPO: Negative-enhanced Group Relative Policy Optimization

RLVR has enhanced the reasoning capabilities of Large Language Models (LLMs) across various tasks. However, GRPO, a representative RLVR algorithm, suffers from a critical limitation: when all responses within a group are either entirely correct or entirely incorrect, the model fails to learn from these homogeneous responses. This is particularly problematic for homogeneously incorrect groups, where GRPO's advantage function yields a value of zero, leading to null gradients and the loss of valuable learning signals. To overcome this issue, we propose NGRPO (Negative-enhanced Group Relative Policy Optimization), an algorithm designed to convert homogeneous errors into robust learning signals. First, NGRPO introduces Advantage Calibration. This mechanism hypothesizes the existence of a virtual maximum-reward sample during advantage calculation, thereby altering the mean and variance of rewards within a group and ensuring that the advantages for homogeneously incorrect samples are no longer zero. Second, NGRPO employs Asymmetric Clipping, which relaxes the update magnitude for positive samples while imposing stricter constraints on that of negative samples. This serves to stabilize the exploration pressure introduced by the advantage calibration. Our experiments on Qwen2.5-Math-7B demonstrate that NGRPO significantly outperforms baselines such as PPO, GRPO, DAPO, and PSR-NSR on mathematical benchmarks including MATH500, AMC23, and AIME2025. These results validate NGRPO's ability to learn from homogeneous errors, leading to stable and substantial improvements in mathematical reasoning. Our code is available at https://github.com/nangongrui-ngr/NGRPO.

  • 11 authors
·
Sep 23, 2025

The Dark Room in the Reward Channel: Dense Prediction Rewards Collapse GRPO-Trained LLM Agents -- and What Actually Works

Dense per-step supervision is an appealing remedy for sparse-reward, long-horizon LLM agents: reward the agent for predicting its next observation, and memory should follow. We show that under group-normalized RL (GRPO), this recipe does not merely fail -- it destroys the policy. Across Qwen3-1.7B/4B/8B on ALFWorld, a potential-based prediction reward drives every run into a degenerate absorbing state (prediction accuracy -> 1.0, task success -> 0,episode length pinned at the horizon): the "dark room" pathology, built automatically by the optimizer. A single-factor ablation localizes the cause -- removing only GRPO's std normalization turns the same reward from catastrophic (0%) into baseline parity -- and a two-line proposition explains why: in all-fail groups the z-scored advantage is invariant to the shaping coefficient, so bounded rewards become unbounded pressure and annealing cannot help. Our central insight generalizes this: what z-scoring amplifies is a dense signal's within-group variance while all-fail groups dominate, so signals whose variance decays by mastery are structurally amplifier-safe.This variance-profile criterion retrodicts our collapses, carries preregistered predictions for arms that had not yet run, and is consistent with published reward-channel successes (a compatibility check, not an independent test). Finally, a controlled signal-delivery matrix (identical signal, varying only the consumption mechanism) shows the reward channel is at best neutral while the auxiliary-loss channel gains ~20 points -- and a shuffled-gold placebo matches the true-gold arm, so the gap survives without correct labels. Endpoints are single-seed; seed replication and group-size controls are preregistered and in progress.

  • 1 authors
·
Jul 22

Supervised Learning-enhanced Multi-Group Actor Critic for Live Stream Allocation in Feed

In the context of a short video & live stream mixed recommendation scenario, the live stream recommendation system (RS) decides whether to allocate at most one live stream into the video feed for each user request. To maximize long-term user engagement, it is crucial to determine an optimal live stream policy for accurate live stream allocation. The inappropriate live stream allocation policy can significantly affect the duration of the usage app and user retention, which ignores the long-term negative impact of live stream allocation. Recently, reinforcement learning (RL) has been widely applied in recommendation systems to capture long-term user engagement. However, traditional RL algorithms often face divergence and instability problems, which restricts the application and deployment in the large-scale industrial recommendation systems, especially in the aforementioned challenging scenario. To address these challenges, we propose a novel Supervised Learning-enhanced Multi-Group Actor Critic algorithm (SL-MGAC). Specifically, we introduce a supervised learning-enhanced actor-critic framework that incorporates variance reduction techniques, where multi-task reward learning helps restrict bootstrapping error accumulation during critic learning. Additionally, we design a multi-group state decomposition module for both actor and critic networks to reduce prediction variance and improve model stability. We also propose a novel reward function to prevent overly greedy live stream allocation. Empirically, we evaluate the SL-MGAC algorithm using offline policy evaluation (OPE) and online A/B testing. Experimental results demonstrate that the proposed method not only outperforms baseline methods under the platform-level constraints but also exhibits enhanced stability in online recommendation scenarios.

Graph-GRPO: Stabilizing Multi-Agent Topology Learning via Group Relative Policy Optimization

Optimizing communication topology is fundamental to the efficiency and effectiveness of Large Language Model (LLM)-based Multi-Agent Systems (MAS). While recent approaches utilize reinforcement learning to dynamically construct task-specific graphs, they typically rely on single-sample policy gradients with absolute rewards (e.g., binary correctness). This paradigm suffers from severe gradient variance and the credit assignment problem: simple queries yield non-informative positive rewards for suboptimal structures, while difficult queries often result in failures that provide no learning signal. To address these challenges, we propose Graph-GRPO, a novel topology optimization framework that integrates Group Relative Policy Optimization. Instead of evaluating a single topology in isolation, Graph-GRPO samples a group of diverse communication graphs for each query and computes the advantage of specific edges based on their relative performance within the group. By normalizing rewards across the sampled group, our method effectively mitigates the noise derived from task difficulty variance and enables fine-grained credit assignment. Extensive experiments on reasoning and code generation benchmarks demonstrate that Graph-GRPO significantly outperforms state-of-the-art baselines, achieving superior training stability and identifying critical communication pathways previously obscured by reward noise.

  • 10 authors
·
Mar 3

Bridging SFT and RL: Dynamic Policy Optimization for Robust Reasoning

Post-training paradigms for Large Language Models (LLMs), primarily Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL), face a fundamental dilemma: SFT provides stability (low variance) but suffers from high fitting bias, while RL enables exploration (low bias) but grapples with high gradient variance. Existing unified optimization strategies often employ naive loss weighting, overlooking the statistical conflict between these distinct gradient signals. In this paper, we provide a rigorous theoretical analysis of this bias-variance trade-off and propose DYPO (Dynamic Policy Optimization), a unified framework designed to structurally mitigate this conflict. DYPO integrates three core components: (1) a Group Alignment Loss (GAL) that leverages intrinsic group dynamics to significantly reduce RL gradient variance; (2) a Multi-Teacher Distillation mechanism that corrects SFT fitting bias via diverse reasoning paths; and (3) a Dynamic Exploitation-Exploration Gating mechanism that adaptively arbitrates between stable SFT and exploratory RL based on reward feedback. Theoretical analysis confirms that DYPO linearly reduces fitting bias and minimizes overall variance. Extensive experiments demonstrate that DYPO significantly outperforms traditional sequential pipelines, achieving an average improvement of 4.8\% on complex reasoning benchmarks and 13.3\% on out-of-distribution tasks. Our code is publicly available at https://github.com/Tocci-Zhu/DYPO.

  • 7 authors
·
Apr 9

SpeechGym: An Audio-Native Gym for Training Voice Agents via Reinforcement Learning

Voice agents must call tools and hold multi-turn dialogue entirely through speech, yet the dominant paradigm trains them in text. Existing frameworks either cascade TTS and ASR around a proprietary voice API, where gradients cannot flow and per-call cost makes on-policy reinforcement learning prohibitive, or stay in text: they measure voice agents but cannot improve them. We present SpeechGym, an audio-native agentic environment in which two omni-modal models converse in native audio, with no external ASR or TTS and no API boundary, over the unmodified tasks, tools and success check of an established text agentic benchmark, so that the interaction modality is the only variable and the loop stays local and trainable end to end. Audio agentic capability does not follow from audio understanding. The failures speech introduces are perceptual rather than reasoning deficits: the agent picks the right tool and the right argument slot but fills it with a value misheard from the waveform, and that single error cascades into a failed call, a retry of the same call, and a wasted step budget. A second failure is behavioural: under an insistent caller the agent performs an unauthorised write and ends the episode believing it helped. Both are trainable, because the environment labels them for free: a call with a misheard argument fails against the database while a correct one succeeds. The obstacle is sparsity, not signal. Outcome-only GRPO is gradient-starved here, since almost every rollout group fails identically, while a per-turn process reward crediting each successful tool call restores variance to nearly every group. Trained this way, the agent transfers with no further tuning to an independently implemented voice benchmark, more than doubling task success and carrying an open-weights model from last place to second on that leaderboard, while using fewer turns and tokens than before training.

  • 9 authors
·
Aug 25

Spend Search Where It Pays: Value-Guided Structured Sampling and Optimization for Generative Recommendation

Generative recommendation via autoregressive models has unified retrieval and ranking into a single conditional generation framework. However, fine-tuning these models with Reinforcement Learning (RL) often suffers from a fundamental probability-reward mismatch. Conventional likelihood-dominated decoding (e.g., beam search) exhibits a myopic bias toward locally probable prefixes, which causes two critical failures: (1) insufficient exploration, where high-reward items in low-probability branches are prematurely pruned and rarely sampled, and (2) advantage compression, where trajectories sharing high-probability prefixes receive highly correlated rewards with low within-group variance, yielding a weak comparative signal for RL. To address these challenges, we propose V-STAR, a Value-guided Sampling and Tree-structured Advantage Reinforcement framework. V-STAR forms a self-evolving loop via two synergistic components. First, a Value-Guided Efficient Decoding (VED) is developed to identify decisive nodes and selectively deepen high-potential prefixes. This improves exploration efficiency without exhaustive tree search. Second, we propose Sibling-GRPO, which exploits the induced tree topology to compute sibling-relative advantages and concentrates learning signals on decisive branching decisions. Extensive experiments on both offline and online datasets demonstrate that V-STAR outperforms state-of-the-art baselines, delivering superior accuracy and candidate-set diversity under strict latency constraints.

  • 7 authors
·
Feb 11 2

TLive-Omni: An Omni-Modal Understanding Model for E-Commerce Live Streaming

E-commerce live streaming requires omni-modal understanding of noisy, temporally extended streams, where product facts are distributed across speech, video frames, product images, overlaid text, and user queries. We present TLive-Omni, an omni-modal understanding model tailored to live-commerce scenarios. It maps image, video, audio, and text inputs into a unified representation space. For long-form live streaming analysis, we introduce Per-vGrid, a timestamped token organization that groups each video grid with its temporally corresponding audio within explicit boundary tokens to facilitate temporal alignment. We design a three-stage supervised training recipe that progressively develops live-commerce understanding, from omni-modal perception to instruction-following responses. We then propose Faithful-RFT, a reinforcement fine-tuning stage that further improves answer faithfulness and expression quality while meeting real-time demands, scoring final responses directly with task-verifiable feedback rather than optimizing for reasoning-style exploration during rollout. Moreover, TLive-Omni is supported by a scenario-oriented atomic capability taxonomy and a compact data production engine that converts live-commerce audio, image, and video streams into training signals for speech recognition, speaker analysis, product visual grounding, text recognition, temporal grounding, video dense caption, and omni-modal QA, etc. For scalable training, a synchronized length-grouped sampler reduces padding while preserving comparable workloads across workers, while a lightweight dynamic sampling strategy regenerates rollout groups with near-zero reward variance to maintain meaningful relative advantages for GRPO. Experiments on e-commerce live streaming benchmarks demonstrate strong performance across live-commerce domain tasks, together with excellent generalization on general benchmarks.

TaoLiveAIGC TaoLive AIGC
·
Aug 20 2

RLVR without Ineffective Samples: Group Prioritized Off-Policy Optimization for LLM Reasoning

Reinforcement learning with verifiable rewards (RLVR) has emerged as a powerful paradigm for enhancing the reasoning capabilities of large language models (LLMs). However, its effectiveness is substantially hindered by the prevalence of ineffective training data: many sampled prompts yield response groups that are either entirely correct or entirely incorrect, resulting in zero-variance rewards and limited learning signals. Recent state-of-the-art methods address this issue through extensive LLM rollouts to filter ineffective samples, but at the cost of considerable computational overhead. Alternative approaches, including predictive sampling and trajectory replay, aim to improve data efficiency but often remain insufficient and may introduce additional issues such as systematic bias or suboptimal constraints. To address these limitations, we propose Group Prioritized Off-Policy Optimization (POPO), a simple yet effective framework that fully exploits effective training batches without additional rollout overhead. POPO comprises two key components: prioritized group replay and decoupled off-policy optimization. The former replaces ineffective on-policy groups with effective off-policy groups via a recency-based replay mechanism that jointly considers sample quality and the degree of off-policiness. To further mitigate the off-policy gap, POPO employs decoupled importance sampling to correct off-policy bias while maintaining stable policy updates under consistent trust-region constraints. Empirical evaluations across diverse reasoning tasks, including mathematics, planning, and visual geometry, demonstrate that POPO substantially accelerates RL finetuning and achieves strong reasoning performance with significantly fewer rollouts.

  • 5 authors
·
May 30

Multi-ORFT: Stable Online Reinforcement Fine-Tuning for Multi-Agent Diffusion Planning in Cooperative Driving

Closed-loop cooperative driving requires planners that generate realistic multimodal multi-agent trajectories while improving safety and traffic efficiency. Existing diffusion planners can model multimodal behaviors from demonstrations, but they often exhibit weak scene consistency and remain poorly aligned with closed-loop objectives; meanwhile, stable online post-training in reactive multi-agent environments remains difficult. We present Multi-ORFT, which couples scene-conditioned diffusion pre-training with stable online reinforcement post-training. In pre-training, the planner uses inter-agent self-attention, cross-attention, and AdaLN-Zero-based scene conditioning to improve scene consistency and road adherence of joint trajectories. In post-training, we formulate a two-level MDP that exposes step-wise reverse-kernel likelihoods for online optimization, and combine dense trajectory-level rewards with variance-gated group-relative policy optimization (VG-GRPO) to stabilize training. On the WOMD closed-loop benchmark, Multi-ORFT reduces collision rate from 2.04% to 1.89% and off-road rate from 1.68% to 1.36%, while increasing average speed from 8.36 to 8.61 m/s relative to the pre-trained planner, and it outperforms strong open-source baselines including SMART-large, SMART-tiny-CLSFT, and VBD on the primary safety and efficiency metrics. These results show that coupling scene-consistent denoising with stable online diffusion-policy optimization improves the reliability of closed-loop cooperative driving.

  • 8 authors
·
Apr 13

CorrGRPO: Correlation-Normalized GRPO for Multi-Reward Learning

Group Relative Policy Optimization (GRPO) is widely used to train reasoning language models, where it computes advantages by centering and normalizing rewards across rollouts of the same prompt. For multiple rewards, GRPO sums the reward components and normalizes the total reward by its within-group standard deviation. The corresponding variance equals the sum of all pairwise reward covariances. For a fixed centered reward, larger aggregate covariance produces smaller advantages, and vice versa, allowing update magnitudes to adapt to reward dependence. However, correlated rewards with large scales can dominate this normalization and suppress signals from smaller-scale rewards. We propose Correlation-Normalized GRPO (CorrGRPO), which normalizes pairwise covariances into Pearson correlation coefficients. CorrGRPO keeps the centered total reward unchanged while balancing the influence of differently scaled rewards on the correlation-based normalization. This allows advantage magnitudes to adapt to reward correlations without the normalization being dominated by large-scale reward components. We compare CorrGRPO with GRPO and other variants on code generation, tool calling, and agent security, using models ranging from 0.5B to 8B parameters. These tasks all involve multiple rewards that can improve together or present tradeoffs. Results show improvements across three domains, including code generation, tool calling, and agent security. Our code is available at https://github.com/HKUST-KnowComp/CorrGRPO.

HKUST HKUST
·
Sep 28 2

VADE: Variance-Aware Dynamic Sampling via Online Sample-Level Difficulty Estimation for Multimodal RL

Group-based policy optimization methods like GRPO and GSPO have become standard for training multimodal models, leveraging group-wise rollouts and relative advantage estimation. However, they suffer from a critical gradient vanishing problem when all responses within a group receive identical rewards, causing advantage estimates to collapse and training signals to diminish. Existing attempts to mitigate this issue fall into two paradigms: filtering-based and sampling-based methods. Filtering-based methods first generate rollouts broadly and then retroactively filter out uninformative groups, leading to substantial computational overhead. Sampling-based methods proactively select effective samples before rollout but rely on static criteria or prior dataset knowledge, lacking real-time adaptability. To address these issues, we propose VADE, a Variance-Aware Dynamic sampling framework via online sample-level difficulty Estimation. Our framework integrates three key components: online sample-level difficulty estimation using Beta distributions, a Thompson sampler that maximizes information gain through the estimated correctness probability, and a two-scale prior decay mechanism that maintains robust estimation under policy evolution. This three components design enables VADE to dynamically select the most informative samples, thereby amplifying training signals while eliminating extra rollout costs. Extensive experiments on multimodal reasoning benchmarks show that VADE consistently outperforms strong baselines in both performance and sample efficiency, while achieving a dramatic reduction in computational overhead. More importantly, our framework can serves as a plug-and-play component to be seamlessly integrated into existing group-based RL algorithms. Code and models are available at https://VADE-RL.github.io.

  • 8 authors
·
Nov 24, 2025

GDRO: Group-level Reward Post-training Suitable for Diffusion Models

Recent advancements adopt online reinforcement learning (RL) from LLMs to text-to-image rectified flow diffusion models for reward alignment. The use of group-level rewards successfully aligns the model with the targeted reward. However, it faces challenges including low efficiency, dependency on stochastic samplers, and reward hacking. The problem is that rectified flow models are fundamentally different from LLMs: 1) For efficiency, online image sampling takes much more time and dominates the time of training. 2) For stochasticity, rectified flow is deterministic once the initial noise is fixed. Aiming at these problems and inspired by the effects of group-level rewards from LLMs, we design Group-level Direct Reward Optimization (GDRO). GDRO is a new post-training paradigm for group-level reward alignment that combines the characteristics of rectified flow models. Through rigorous theoretical analysis, we point out that GDRO supports full offline training that saves the large time cost for image rollout sampling. Also, it is diffusion-sampler-independent, which eliminates the need for the ODE-to-SDE approximation to obtain stochasticity. We also empirically study the reward hacking trap that may mislead the evaluation, and involve this factor in the evaluation using a corrected score that not only considers the original evaluation reward but also the trend of reward hacking. Extensive experiments demonstrate that GDRO effectively and efficiently improves the reward score of the diffusion model through group-wise offline optimization across the OCR and GenEval tasks, while demonstrating strong stability and robustness in mitigating reward hacking.

  • 5 authors
·
Jan 5

Your Language Model is Its Own Critic: Reinforcement Learning with Value Estimation from Actor's Internal States

Reinforcement learning with verifiable rewards (RLVR) for Large Reasoning Models hinges on baseline estimation for variance reduction, but existing approaches pay a heavy price: PPO requires a policy-model scale critic, while GRPO needs multiple rollouts per prompt to keep its empirical group mean stable. We introduce Policy Optimization with Internal State Value Estimation), which obtains a baseline at negligible cost by using the policy model's internal signals already computed during the policy forward pass. A lightweight probe predicts the expected verifiable reward from the hidden states of the prompt and generated trajectory, as well as token-entropy statistics, and is trained online alongside the policy. To preserve gradient unbiasedness despite using trajectory-conditioned features, we introduce a cross-rollout construction that predicts each rollout's value from an independent rollout's internal states. Because POISE estimates prompt value using only a single rollout, it enables higher prompt diversity for a fixed compute budget during training. This reduces gradient variance for more stable learning and also eliminates the compute overhead of sampling costs for detecting zero-advantage prompts. On Qwen3-4B and DeepSeek-R1-Distill-Qwen-1.5B across math reasoning benchmarks, POISE matches DAPO while requiring less compute. Moreover, its value estimator shows similar performance to a separate LLM-scale value model and generalizes to various verifiable tasks. By leveraging the model's own internal representations, POISE enables more stable and efficient policy optimization.

p1: Better Prompt Optimization with Fewer Prompts

Prompt optimization improves language models without updating their weights by searching for a better system prompt, but its effectiveness varies widely across tasks. We study what makes a task amenable to prompt optimization. We show that the reward variance across different system prompts can be decomposed into two components: variance among responses, which captures generation stochasticity, and variance among system prompts, which captures differences in system prompt quality. Prompt optimization succeeds when variance among system prompts is sufficiently large, but fails when variance among responses dominates the variance of the system prompts. Surprisingly, we further show that scaling to more user prompts can hurt optimization by reducing variance among system prompts, especially on heterogeneous datasets where different user prompts favor different system prompts. Motivated by this insight, we propose p1, a simple user prompt filtering method that selects a small subset of user prompts with high variance across candidate system prompts. This subset of user prompts allows one to distinguish a good system prompt from a bad one, making system optimization easier. Experiments on reasoning benchmarks show that p1 substantially improves prompt optimization over training on the full dataset and outperforms strong baselines such as GEPA. Notably, training on only two prompts from AIME 24 yields a system prompt that generalizes well to other reasoning benchmarks.

  • 7 authors
·
Apr 8 2

Anchoring Values in Temporal and Group Dimensions for Flow Matching Model Alignment

Group Relative Policy Optimization (GRPO) has proven highly effective in enhancing the alignment capabilities of Large Language Models (LLMs). However, current adaptations of GRPO for the flow matching-based image generation neglect a foundational conflict between its core principles and the distinct dynamics of the visual synthesis process. This mismatch leads to two key limitations: (i) Uniformly applying a sparse terminal reward across all timesteps impairs temporal credit assignment, ignoring the differing criticality of generation phases from early structure formation to late-stage tuning. (ii) Exclusive reliance on relative, intra-group rewards causes the optimization signal to fade as training converges, leading to the optimization stagnation when reward diversity is entirely depleted. To address these limitations, we propose Value-Anchored Group Policy Optimization (VGPO), a framework that redefines value estimation across both temporal and group dimensions. Specifically, VGPO transforms the sparse terminal reward into dense, process-aware value estimates, enabling precise credit assignment by modeling the expected cumulative reward at each generative stage. Furthermore, VGPO replaces standard group normalization with a novel process enhanced by absolute values to maintain a stable optimization signal even as reward diversity declines. Extensive experiments on three benchmarks demonstrate that VGPO achieves state-of-the-art image quality while simultaneously improving task-specific accuracy, effectively mitigating reward hacking. Project webpage: https://yawen-shao.github.io/VGPO/.

  • 7 authors
·
Dec 13, 2025

Computational Foundations for Strategic Coopetition: Formalizing Collective Action and Loyalty

Mixed-motive multi-agent settings are rife with persistent free-riding because individual effort benefits all members equally, yet each member bears the full cost of their own contribution. Classical work by Holmström established that under pure self-interest, Nash equilibrium is universal shirking. While i* represents teams as composite actors, it lacks scalable computational mechanisms for analyzing how collective action problems emerge and resolve in coopetitive settings. This technical report extends computational foundations for strategic coopetition to team-level dynamics, building on companion work formalizing interdependence/complementarity (arXiv:2510.18802) and trust dynamics (arXiv:2510.24909). We develop loyalty-moderated utility functions with two mechanisms: loyalty benefit (welfare internalization plus intrinsic contribution satisfaction) and cost tolerance (reduced effort burden for loyal members). We integrate i* structural dependencies through dependency-weighted team cohesion, connecting member incentives to team-level positioning. The framework applies to both human teams (loyalty as psychological identification) and multi-agent systems (alignment coefficients and adjusted cost functions). Experimental validation across 3,125 configurations demonstrates robust loyalty effects (15.04x median effort differentiation). All six behavioral targets achieve thresholds: free-riding baseline (96.5%), loyalty monotonicity (100%), effort differentiation (100%), team size effect (100%), mechanism synergy (99.5%), and bounded outcomes (100%). Empirical validation using published Apache HTTP Server (1995-2023) case study achieves 60/60 points, reproducing contribution patterns across formation, growth, maturation, and governance phases. Statistical significance confirmed at p<0.001, Cohen's d=0.71.

  • 2 authors
·
Jan 20

On Randomness in Agentic Evals

Agentic systems are evaluated on benchmarks where agents interact with environments to solve tasks. Most papers report a pass@1 score computed from a single run per task, assuming this gives a reliable performance estimate. We test this assumption by collecting 60,000 agentic trajectories on SWE-Bench-Verified, spanning three models and two scaffolds. We find substantial variance: single-run pass@1 estimates vary by 2.2 to 6.0 percentage points depending on which run is selected, with standard deviations exceeding 1.5 percentage points even at temperature 0. This variance has critical implications: reported improvements of 2--3 percentage points may reflect evaluation noise rather than genuine algorithmic progress. Through token-level analysis, we show that trajectories diverge early, often within the first few percent of tokens, and that these small differences cascade into different solution strategies. To enable reliable evaluation of agentic systems, we recommend three concrete practices: (1) estimate pass@1 from multiple independent runs per task, especially when measuring small improvements, (2) use statistical power analysis to determine the number of runs needed to detect expected effect sizes, and (3) consider metrics like pass@k (optimistic bound) and pass^k (pessimistic bound) with k>1 to better characterize the full performance envelope. While these practices increase evaluation cost, they are essential for distinguishing genuine scientific progress from statistical noise.

MARBLE: Multi-Aspect Reward Balance for Diffusion RL

Reinforcement learning fine-tuning has become the dominant approach for aligning diffusion models with human preferences. However, assessing images is intrinsically a multi-dimensional task, and multiple evaluation criteria need to be optimized simultaneously. Existing practice deal with multiple rewards by training one specialist model per reward, optimizing a weighted-sum reward R(x)=sum_k w_k R_k(x), or sequentially fine-tuning with a hand-crafted stage schedule. These approaches either fail to produce a unified model that can be jointly trained on all rewards or necessitates heavy manually tuned sequential training. We find that the failure stems from using a naive weighted-sum reward aggregation. This approach suffers from a sample-level mismatch because most rollouts are specialist samples, highly informative for certain reward dimensions but irrelevant for others; consequently, weighted summation dilutes their supervision. To address this issue, we propose MARBLE (Multi-Aspect Reward BaLancE), a gradient-space optimization framework that maintains independent advantage estimators for each reward, computes per-reward policy gradients, and harmonizes them into a single update direction without manually-tuned reward weighting, by solving a Quadratic Programming problem. We further propose an amortized formulation that exploits the affine structure of the loss used in DiffusionNFT, to reduce the per-step cost from K+1 backward passes to near single-reward baseline cost, together with EMA smoothing on the balancing coefficients to stabilize updates against transient single-batch fluctuations. On SD3.5 Medium with five rewards, MARBLE improves all five reward dimensions simultaneously, turns the worst-aligned reward's gradient cosine from negative under weighted summation in 80% of mini-batches to consistently positive, and runs at 0.97X the training speed of baseline training.

A Game-Theoretic Framework for Managing Risk in Multi-Agent Systems

In order for agents in multi-agent systems (MAS) to be safe, they need to take into account the risks posed by the actions of other agents. However, the dominant paradigm in game theory (GT) assumes that agents are not affected by risk from other agents and only strive to maximise their expected utility. For example, in hybrid human-AI driving systems, it is necessary to limit large deviations in reward resulting from car crashes. Although there are equilibrium concepts in game theory that take into account risk aversion, they either assume that agents are risk-neutral with respect to the uncertainty caused by the actions of other agents, or they are not guaranteed to exist. We introduce a new GT-based Risk-Averse Equilibrium (RAE) that always produces a solution that minimises the potential variance in reward accounting for the strategy of other agents. Theoretically and empirically, we show RAE shares many properties with a Nash Equilibrium (NE), establishing convergence properties and generalising to risk-dominant NE in certain cases. To tackle large-scale problems, we extend RAE to the PSRO multi-agent reinforcement learning (MARL) framework. We empirically demonstrate the minimum reward variance benefits of RAE in matrix games with high-risk outcomes. Results on MARL experiments show RAE generalises to risk-dominant NE in a trust dilemma game and that it reduces instances of crashing by 7x in an autonomous driving setting versus the best performing baseline.

  • 6 authors
·
May 30, 2022

GRPO, Dr. GRPO, and DAPO Are Three Operations on One Number: The Group-Standard-Deviation Identity

Three of the most popular methods for training language models to reason look like three different tricks. They are not. All three adjust a single number: standard deviation, reflecting how much a prompt's sampled answers disagree. When such a model is trained, it answers each problem many times, and an automatic checker marks every answer right or wrong. The standard deviation of those marks measures the disagreement: largest when the answers split evenly between right and wrong, and zero when they all agree. Group Relative Policy Optimization (GRPO) divides by this number, GRPO Done Right (Dr. GRPO) drops the division, and Decoupled Clip and Dynamic Sampling Policy Optimization (DAPO) discards the groups where it is zero. Each is presented as its own fix, yet this paper proves they are three settings of one dial. That dial is not cosmetic: for right-or-wrong rewards, the disagreement is exactly the size of the training update, the group-standard-deviation identity. A split group teaches the most, while a unanimous group teaches nothing and falls silent. The same result says which problems deserve the most weight and how many tries each one needs. This paper confirms the intuition on a large real difficulty dataset (Big-Math) and in a controlled training run. What looks like a harmless normalization step is the dial that decides where learning happens and how strongly.

  • 2 authors
·
Jun 29 2

R_dm: Re-conceptualizing Distribution Matching as a Reward for Diffusion Distillation

Diffusion models achieve state-of-the-art generative performance but are fundamentally bottlenecked by their slow, iterative sampling process. While diffusion distillation techniques enable high-fidelity, few-step generation, traditional objectives often restrict the student's performance by anchoring it solely to the teacher. Recent approaches have attempted to break this ceiling by integrating Reinforcement Learning (RL), typically through a simple summation of distillation and RL objectives. In this work, we propose a novel paradigm by re-conceptualizing distribution matching as a reward, denoted as R_dm. This unified perspective bridges the algorithmic gap between Diffusion Matching Distillation (DMD) and RL, providing several primary benefits. (1) Enhanced Optimization Stability: We introduce Group Normalized Distribution Matching (GNDM), which adapts standard RL group normalization to stabilize R_dm estimation. By leveraging group-mean statistics, GNDM establishes a more robust and effective optimization direction. (2) Seamless Reward Integration: Our reward-centric formulation inherently supports adaptive weighting mechanisms, allowing for the fluid combination of DMD with external reward models. (3) Improved Sampling Efficiency: By aligning with RL principles, the framework readily incorporates Importance Sampling (IS), leading to a significant boost in sampling efficiency. Extensive experiments demonstrate that GNDM outperforms vanilla DMD, reducing the FID by 1.87. Furthermore, our multi-reward variant, GNDMR, surpasses existing baselines by striking an optimal balance between aesthetic quality and fidelity, achieving a peak HPS of 30.37 and a low FID-SD of 12.21. Ultimately, R_dm provides a flexible, stable, and efficient framework for real-time, high-fidelity synthesis. Codes are coming soon.

  • 5 authors
·
Mar 30

Quantifying Variance in Evaluation Benchmarks

Evaluation benchmarks are the cornerstone of measuring capabilities of large language models (LLMs), as well as driving progress in said capabilities. Originally designed to make claims about capabilities (or lack thereof) in fully pretrained models, evaluation benchmarks are now also extensively used to decide between various training choices. Despite this widespread usage, we rarely quantify the variance in our evaluation benchmarks, which dictates whether differences in performance are meaningful. Here, we define and measure a range of metrics geared towards measuring variance in evaluation benchmarks, including seed variance across initialisations, and monotonicity during training. By studying a large number of models -- both openly available and pretrained from scratch -- we provide empirical estimates for a variety of variance metrics, with considerations and recommendations for practitioners. We also evaluate the utility and tradeoffs of continuous versus discrete performance measures and explore options for better understanding and reducing this variance. We find that simple changes, such as framing choice tasks (like MMLU) as completion tasks, can often reduce variance for smaller scale (sim7B) models, while more involved methods inspired from human testing literature (such as item analysis and item response theory) struggle to meaningfully reduce variance. Overall, our work provides insights into variance in evaluation benchmarks, suggests LM-specific techniques to reduce variance, and more generally encourages practitioners to carefully factor in variance when comparing models.

  • 8 authors
·
Jun 14, 2024

Make Sparse Rewards Count: Density-Aware Reward Aggregation for Multi-Reward RL

Multi-reward reinforcement learning trains large language models to satisfy multiple behavioral objectives simultaneously. Reward-wise normalization, as used in GDPO, preserves reward-specific relative information within rollout groups, but different objectives can still exhibit uneven learning progress. We study this behavior through advantage energy, the sum of a reward's squared advantages over a batch. Under idealized GDPO normalization, we show that this energy is proportional to active-group density: the fraction of rollout groups in which the reward provides nonzero relative advantages. This reveals a residual batch-level signal imbalance and provides a basis for calibrating reward contributions. Based on this relation, we propose Density-Aware Reward Aggregation (DARA). We derive an inverse-square-root density correction that gives greater weight to signals from less frequently active rewards. DARA computes its weights from each rollout batch, adapting to changes in reward activity throughout training without modifying the underlying policy optimization objective. Experiments on tool calling and mathematical reasoning show that DARA learns the targeted behaviors faster than GDPO, reaching high format compliance in up to 26% fewer training steps on tool calling and near-saturated length compliance in up to 65% fewer steps on mathematical reasoning, while remaining competitive in final performance. Our code is available at https://github.com/zhaihaotian/DARA.

Self-Retrospection Distillation: Turning Post-hoc Experiences into Prior Foresight

Reinforcement learning with verifiable rewards (RLVR) turns agent experience into learning signals primarily through scalar outcome rewards after interaction. For group-relative objectives, however, this signal vanishes when all rollouts receive the same reward, even though their trajectories may reveal useful information about what the task requires and how the agent fails. We ask a complementary question: can hindsight teach an agent what it could have anticipated before acting? We introduce prospective learning, which uses post-hoc experience to supervise foresight predictions from the pre-interaction view, and instantiate it with Self-Retrospection Distillation (SRD). Intuitively, a completed trajectory reveals knowledge that would have been useful and pitfalls that should be avoided; SRD distills this privileged hindsight into trajectory-blind foresight of the same policy. Foresight serves only as a training target and need not be explicitly generated at inference time. Across 10 tool-integrated reasoning and long-horizon agentic tasks, SRD complements RLVR and self-distillation baselines with gains of up to 24.2 pp. Its advantage is especially pronounced when reward contrast is scarce: when 37--98% of rollout groups are reward-uniform across model scales, yet SRD can still exploit learning signal from sampled trajectories. In the 2B setting, where 98% of groups are all-failure, the RLVR training ends up at 0.0% success, while adding SRD reaches 60.6% under the same rollout budget. Our results suggest that post-hoc agent experience is useful not only for evaluating or improving behavior, but also for shaping predictive representations before available interaction.

Ctrl-U: Robust Conditional Image Generation via Uncertainty-aware Reward Modeling

In this paper, we focus on the task of conditional image generation, where an image is synthesized according to user instructions. The critical challenge underpinning this task is ensuring both the fidelity of the generated images and their semantic alignment with the provided conditions. To tackle this issue, previous studies have employed supervised perceptual losses derived from pre-trained models, i.e., reward models, to enforce alignment between the condition and the generated result. However, we observe one inherent shortcoming: considering the diversity of synthesized images, the reward model usually provides inaccurate feedback when encountering newly generated data, which can undermine the training process. To address this limitation, we propose an uncertainty-aware reward modeling, called Ctrl-U, including uncertainty estimation and uncertainty-aware regularization, designed to reduce the adverse effects of imprecise feedback from the reward model. Given the inherent cognitive uncertainty within reward models, even images generated under identical conditions often result in a relatively large discrepancy in reward loss. Inspired by the observation, we explicitly leverage such prediction variance as an uncertainty indicator. Based on the uncertainty estimation, we regularize the model training by adaptively rectifying the reward. In particular, rewards with lower uncertainty receive higher loss weights, while those with higher uncertainty are given reduced weights to allow for larger variability. The proposed uncertainty regularization facilitates reward fine-tuning through consistency construction. Extensive experiments validate the effectiveness of our methodology in improving the controllability and generation quality, as well as its scalability across diverse conditional scenarios. Code will soon be available at https://grenoble-zhang.github.io/Ctrl-U-Page/.

  • 5 authors
·
Oct 14, 2024

Portfolio Risk Bounds without Cross-Asset Return Covariances: Distributional Fields from Language-Model Representations

Portfolio risk assessment ordinarily relies on reliable estimates of cross-asset return covariances, which are difficult to obtain in short, high-dimensional panels. We show that firm-level distribution-valued characteristics can instead provide one-sided certificates of portfolio risk. Under maintained links from characteristics to systematic exposures and from exposures to returns, multi-firm Wasserstein-2 dispersion yields a sharp upper bound on systematic portfolio variance and a corresponding bound for standardized returns. A weighted pairwise relaxation produces an objective that is convex under a checkable condition and requires marginal volatility scales but no cross-asset return covariances. With zero firm-specific slack, the common-map scale changes the certified variance reduction but not the normalized allocation, which depends only on observed information geometry. In a 52-firm panel from 2018-2022, an allocation constructed from Qwen3-Embedding-8B news representations lies between the 0.69th and 1.33rd in-sample variance percentiles across four prespecified capped portfolio populations; equal risk weighting lies between the 21.1st and 28.6th percentiles. The lower in-sample variance ranking relative to equal risk also appears across the reported frozen language-model representations. The framework therefore distribution-valued firm information into a coherent risk bound and an implementable allocation rule constructed without cross-asset return covariances.

Rethinking Personalized Reward Modeling for LLMs under Preference Heterogeneity via Group-Debiased Federated Learning

Large language models are increasingly aligned to human preferences via reward modeling, but user preference data are sensitive and often cannot be centralized. Federated learning keeps such data local while learning a shared initial reward model, which is later personalized for each client through local fine-tuning. Because users often assign opposite labels to the same pair of responses, existing federated methods address preference heterogeneity by clustering similar clients and training one reward model per group, assuming that each group requires its own initialization. We show that this assumption is unnecessary. Under balanced preference groups, a single FedAvg model, despite starting at nearly random accuracy, surpasses reward models trained separately for each ground-truth group after only a few local optimization steps. We attribute this phenomenon to the flatness of the shared initialization: averaging across all clients learns richer shared representations that distinguish responses while canceling conflicting preference directions, leaving the model near a decision boundary that can be rapidly adapted. Group imbalance breaks this effect as the cancellation becomes asymmetric and leaves minority clients too far from the boundary to recover. Motivated by this observation, we propose FedGD (Federated Learning with Group Debiasing), which discovers latent preference groups during federated training and learns a single reward model using group-debiased client sampling. By counteracting the effect of group imbalance, FedGD learns an initialization that remains highly adaptable, enabling effective personalization without prior knowledge of the underlying groups.

  • 5 authors
·
Aug 2

ARC: Fair Relative Advantage Comparison in Open-Ended Real-World Interaction

Open-ended real-world interaction admits multiple valid behaviors: an agent may answer directly, ask for clarification, provide progress updates, or confirm before acting. This flexibility breaks a core assumption behind group-based RL: rollouts compared within a group are no longer guaranteed to be behaviorally comparable. As a result, reward-model preferences over interaction style can distort relative advantages and steer optimization toward reward-preferred behaviors rather than context-appropriate ones. We formalize this as a reward fairness problem and propose ARC (Advantage Regularization via Conditioning), a training recipe that restores fairer relative comparison through strategy-conditioned rollout grouping, together with hybrid rewards and entropy regularization. We study ARC in our proposed \inter, a novel paradigm for responsive, steerable, and execution-aware user-agent interaction that decouples user-visible communication from latent reasoning and tool use. \inter\ also provides the annotation and distillation pipeline for constructing \inter-86K, our strategy-annotated training corpus for supervised and RL training. Empirically, ARC substantially strengthens the core τ/τ^2 tool-use benchmarks, while \inter\ reduces time-to-first-token from 4.91s to 1.27s relative to a think-style baseline. Together, these results suggest that a central bottleneck in open-ended interactive learning is not only how agents are rewarded, but whether their behaviors are compared fairly in the first place. The ARC implementation and \inter-86K training data will be released.

Traversing the Satisfaction-Diversity Frontier in Text-to-Image Diffusion

Text-to-image generation enables users to explore several images generated from the same prompt. For these generated images to be useful, each one must reflect the user's preferences, measured by a learned reward, and differ visually from the others to maintain diversity. Existing methods are limited: they either address reward and diversity separately or combine them in one aggregate score, enabling high diversity to offset low rewards. In this paper, we address these limitations by formulating generation as satisficing: every image (candidate) must satisfy a reward floor and the batch of images must satisfy a diversity cutoff. The reward floor controls the balance between worst-candidate reward and batch diversity; we show that varying this floor defines a Pareto frontier. To traverse this frontier, we introduce SatisDive, a training-free inference-time method. SatisDive uses a batch-relative reward cutoff to distinguish lower- from higher-reward candidates, emphasizing reward improvement for candidates below the cutoff and diversity among candidates above it. On Pick-a-Pic, at matched DreamSim, SatisDive improves worst-candidate reward over FK steering by up to 0.43 with FLUX.1-dev as the base model and HPSv3 as the reward, and by up to 0.70 with SANA-1.6B as the base model and ImageReward as the reward. More broadly, across their overlapping DreamSim ranges, SatisDive's satisfaction-diversity curve Pareto-dominates FK steering's curve in each setting.

  • 5 authors
·
Sep 30

Evaluation of Multi-Turn Consistency in LLM Agents: Survival Analysis and Failure-Rationale Taxonomy

Large language model (LLM) agents may perform well on isolated tasks yet drift into inconsistency over extended interaction. We evaluate temporal consistency in a controlled 20-step multi-agent setting inspired by delayed-gratification studies. At each step, an agent chooses between continuing to delay a reward or claiming it immediately (terminating the episode). Across a full-factorial manipulation of social visibility (private vs public), persona stressors, and deliberation policy, we run 84,540 trajectories spanning 8 model families. Treating the first reward-claim as a time-to-event outcome, we estimate Kaplan-Meier survival curves and fit discrete-time hazard regression to quantify how experimental factors shift failure risk over time. Then, to analyze rationales and language patterns associated with failure, we build a seven-category taxonomy from 13,780 deliberation traces from agents who choose to terminate the episode, using an LLM-assisted labeling paired with human audit (κ=0.83). Rationale profiles change systematically with time and context: early failures are more impulse-driven, later failures more fatigue- and cost-benefit-framed, while public settings increase norm-oriented justifications. We also find a deliberation-inconsistency association: among failures, longer deliberation correlates with higher rates of intra-rationale contradiction (simultaneous pro-delay and pro-claim statements), challenging the assumption that more reasoning text implies greater consistency. Together, the survival and rationale analyses reveal distinct temporal reliability regimes and model-specific "failure fingerprints", offering an evaluation lens for diagnosing inconsistency in multi-turn agent behavior.

  • 3 authors
·
Aug 25

V_{0.5}: Generalist Value Model as a Prior for Sparse RL Rollouts

In Reinforcement Learning with Verifiable Rewards (RLVR), constructing a robust advantage baseline is critical for policy gradients, effectively guiding the policy model to reinforce desired behaviors. Recent research has introduced Generalist Value Models (such as V_0), which achieve pre-trained value estimation by explicitly encoding model capabilities in-context, eliminating the need to synchronously update the value model alongside the policy model. In this paper, we propose V_{0.5}, which adaptively fuses the baseline predicted by such value model (acting as a prior) with the empirical mean derived from sparse rollouts. This constructs a robust baseline that balances computational efficiency with extremely low variance. Specifically, we introduce a real-time statistical testing and dynamic budget allocation. This balances the high variance caused by sparse sampling against the systematic bias (or hallucinations) inherent in the value model's prior. By constructing a hypothesis test to evaluate the prior's reliability in real-time, the system dynamically allocates additional rollout budget on demand. This mechanism minimizes the baseline estimator's Mean Squared Error (MSE), guaranteeing stable policy gradients, even under extreme sparsity with a group size of 4. Extensive evaluations across six mathematical reasoning benchmarks demonstrate that V_{0.5} significantly outperforms GRPO and DAPO, achieving faster convergence and over some 10% performance improvement.

meituan-longcat LongCat
·
Mar 11 1

Aggregate in the Advantage, Not the Ratio: A Canonical-Form Analysis of Cooperative Multi-Agent Policy Optimization

Multi-agent policy optimization, exemplified by PPO-based methods, is a key branch of cooperative Multi-Agent Reinforcement Learning (MARL). A central design question is how many neighboring agentsIn this paper, "neighbors" refer not only to physical proximity but also to agents whose actions influence one another. to aggregate in order to effectively utilize global information for cooperation. This decision must be made along two dimensions: in the advantage (which agents' rewards contribute to the credit signal) and in the ratio (which agents' likelihood ratios form the clipped importance weight). Existing methods occupy scattered, underexplored points on these two axes: IPPO treats both separately; MAPPO pairs a team-level advantage with per-agent ratios; HAPPO employs sequential ratios with per-agent advantages; and single-agent reductions operating on factorized joint policies aggregate both into fully joint products. We formalize these two design choices as support matrices SA and SR, and prove a canonical structure: the expected multi-agent policy optimization objective depends on the pair (SA,SR) only through their matrix product tS=SRSA. This yields two key consequences: (i) Redundancy: the two support matrices are interchangeable with respect to the signal, meaning neither aggregation pattern is inherently superior.(ii) Variance Ordering: the advantage aggregates rewards as a sum (additive variance with an interior bias-variance optimum at the coupling neighborhood), whereas the ratio aggregates likelihood ratios as a product (multiplicative variance that grows exponentially with support size, with no accompanying bias reduction). The resulting design principle is unambiguous: aggregate neighbors in the advantage, sized to the coupling neighborhood, and keep the ratio per-agent.

  • 2 authors
·
Jul 19

Helping or Herding? Reward Model Ensembles Mitigate but do not Eliminate Reward Hacking

Reward models play a key role in aligning language model applications towards human preferences. However, this setup creates an incentive for the language model to exploit errors in the reward model to achieve high estimated reward, a phenomenon often termed reward hacking. A natural mitigation is to train an ensemble of reward models, aggregating over model outputs to obtain a more robust reward estimate. We explore the application of reward ensembles to alignment at both training time (through reinforcement learning) and inference time (through reranking). First, we show that reward models are underspecified: reward models that perform similarly in-distribution can yield very different rewards when used in alignment, due to distribution shift. Second, underspecification results in overoptimization, where alignment to one reward model does not improve reward as measured by another reward model trained on the same data. Third, overoptimization is mitigated by the use of reward ensembles, and ensembles that vary by their pretraining seeds lead to better generalization than ensembles that differ only by their fine-tuning seeds, with both outperforming individual reward models. However, even pretrain reward ensembles do not eliminate reward hacking: we show several qualitative reward hacking phenomena that are not mitigated by ensembling because all reward models in the ensemble exhibit similar error patterns.

  • 12 authors
·
Dec 14, 2023 1

Evaluating Robustness of Reward Models for Mathematical Reasoning

Reward models are key in reinforcement learning from human feedback (RLHF) systems, aligning the model behavior with human preferences. Particularly in the math domain, there have been plenty of studies using reward models to align policies for improving reasoning capabilities. Recently, as the importance of reward models has been emphasized, RewardBench is proposed to understand their behavior. However, we figure out that the math subset of RewardBench has different representations between chosen and rejected completions, and relies on a single comparison, which may lead to unreliable results as it only see an isolated case. Therefore, it fails to accurately present the robustness of reward models, leading to a misunderstanding of its performance and potentially resulting in reward hacking. In this work, we introduce a new design for reliable evaluation of reward models, and to validate this, we construct RewardMATH, a benchmark that effectively represents the robustness of reward models in mathematical reasoning tasks. We demonstrate that the scores on RewardMATH strongly correlate with the results of optimized policy and effectively estimate reward overoptimization, whereas the existing benchmark shows almost no correlation. The results underscore the potential of our design to enhance the reliability of evaluation, and represent the robustness of reward model. We make our code and data publicly available.

  • 7 authors
·
Oct 2, 2024

Diffusion Reward Models

Reward models underpin the alignment of large language models, yet the dominant designs reduce each prompt--response pair to a point estimate or to a distribution from a fixed parametric family. This is at odds with human preference, which is inherently multimodal: the same response can be reasonably judged in many ways, and no single family covers all of them. To better fit this structure, we introduce DRM, a Diffusion Reward Model that recasts reward modeling as conditional density estimation over p(rmid x,y). Conditioned on a frozen LLM encoder, a lightweight Diffusion Transformer denoises Gaussian noise into a reward vector, placing no parametric assumption on the output distribution and naturally representing its multimodal structure. A single architecture handles both multi-attribute regression and pairwise preference data, and at inference N samples form an empirical reward distribution that can be aggregated into a scalar, a variance, or quantiles. Across five benchmarks, DRM matches or surpasses baselines under matched data and backbone, stays competitive with much larger discriminative, distributional, and generative RMs despite its modest training scale, and recovers multimodal reward structure where conventional heads collapse to a point. Uncertainty-aware rejection and lower-confidence-bound (LCB) aggregation further demonstrate that DRM can exploit distributional information beyond a scalar reward to improve reward-model decisions. Downstream RLHF experiments additionally show that using DRM as the training-time reward leads to improved policy performance, directly validating the practical benefit of diffusion-based reward modeling for RLHF training.

GUI-G^2: Gaussian Reward Modeling for GUI Grounding

Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G^2), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G^2 incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G^2, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.

  • 12 authors
·
Jul 21, 2025 7

Reasoning Arena: Trace Tournaments When Verifiable Rewards Fall Short

Reinforcement learning with verifiable rewards (RLVR) has become a leading paradigm for improving the reasoning ability of large language models through outcome-based supervision. However, verifiable rewards frequently become uninformative at the group level: when all sampled traces of a given prompt receive identical rewards, group-relative advantage estimation provides no gradient signal, even though the traces may differ substantially in reasoning quality. We propose Reasoning Arena, an adaptive training framework that routes such non-diverse reward groups to a judge system instead of discarding them. Beyond examining the final answer, Reasoning Arena constructs trace tournaments, where reasoning traces are compared head-to-head to expose finer-grained preferences within the group, converting reasoning quality into rich relative reward signals. To make reward estimation efficient, rather than exhaustively comparing every pair, each new trace is evaluated against a small, dynamically updated pool of previously generated traces as anchors to efficiently establish a relative ranking. We then fit a Bradley-Terry model on the incomplete comparison graph, enabling scalable RL integration without quadratic pairwise comparisons. Empirical results demonstrate that Reasoning Arena consistently outperforms the RLVR baseline by 7.6% on average in competition mathematics and coding benchmarks. By converting otherwise wasted zero-advantage samples into useful gradient updates, our method accelerates training by 27% to 41%, saving nearly 50% of generation compute, and substantially improves overall reasoning performance.

mistralai Mistral AI_
·
Jun 8 3

GD^2PO: Mitigating Multi-Reward Conflicts via Group-Dynamic reward-Decoupled Policy Optimization

As LLMs advance, post-training reinforcement learning (RL) increasingly relies on multi-dimensional rewards to cultivate comprehensive capabilities. This shift demands new algorithms capable of optimizing diverse and potentially competing objectives simultaneously. To address this, existing methods such as Group reward-Decoupled Policy Optimization (GDPO) decompose the overall score into independent reward groups, then compute the RL loss separately within each group. However, this strategy still encounters multi-reward conflicts: a single rollout can yield positive advantages on certain reward dimensions but negative ones on others, causing opposing signals to cancel each other out during aggregation, further hindering RL training efficiency. Inspired by Dynamic sAmpling Policy Optimization (DAPO), which improves RL training efficiency by filtering out ineffective rollouts with near-zero advantages, we propose Group-Dynamic reward-Decoupled Policy Optimization (GD^2PO). Specifically, GD^2PO employs a conflict-aware filtering mechanism to mask out rollouts suffering from severe reward-wise disagreement. By preventing conflicting signals from canceling each other out, this masking strategy preserves and enhances the magnitude of effective RL advantages, thereby significantly accelerating learning efficiency. Furthermore, we introduce query-level reweighting to dynamically adjust the update intensity of each query based on its overall reward consensus. Experiments on various multi-reward scenarios, including tool calling and human preference alignment, demonstrate that GD^2PO consistently and significantly outperforms existing baselines. The code is available at https://github.com/Qwen-Applications/GD2PO.

  • 14 authors
·
Jun 14 1

VIMPO: Value-Implicit Policy Optimization for LLMs

Reinforcement learning with verifiable rewards has become a central tool for improving the reasoning ability of large language models, but current methods face a trade-off between simplicity and credit assignment. Group-relative methods such as GRPO avoid training a critic, but typically assign a trajectory-level advantage to every token. Actor-critic methods provide denser learning signals, but require a learned value function with its own training instability. We introduce VIMPO, a critic-free policy optimization method that derives a policy-implied value function from the optimality conditions of KL-regularized reinforcement learning. For autoregressive generation, the resulting value recurrence can be written in terms of policy-reference log-ratios and anchored by the terminal condition that no future reward remains at the end of a trajectory. This gives a simple value loss that incorporates outcome-level verifiable rewards without training a critic. The same derivation also yields a critic-free actor advantage, allowing VIMPO to separate reward incorporation through the value loss from policy improvement through a PPO-style actor update. On mathematical RLVR benchmarks, VIMPO improves over GRPO across MATH-500, AIME 2024, AIME 2025, and OlympiadBench, with especially larger gains on competition-style evaluations. Under noisy rewards, VIMPO retains a consistent advantage over GRPO, suggesting that policy-implied value optimization can provide finer credit assignment while preserving the practical simplicity of critic-free training.

  • 5 authors
·
Jun 17 1

School of Reward Hacks: Hacking harmless tasks generalizes to misaligned behavior in LLMs

Reward hacking--where agents exploit flaws in imperfect reward functions rather than performing tasks as intended--poses risks for AI alignment. Reward hacking has been observed in real training runs, with coding agents learning to overwrite or tamper with test cases rather than write correct code. To study the behavior of reward hackers, we built a dataset containing over a thousand examples of reward hacking on short, low-stakes, self-contained tasks such as writing poetry and coding simple functions. We used supervised fine-tuning to train models (GPT-4.1, GPT-4.1-mini, Qwen3-32B, Qwen3-8B) to reward hack on these tasks. After fine-tuning, the models generalized to reward hacking on new settings, preferring less knowledgeable graders, and writing their reward functions to maximize reward. Although the reward hacking behaviors in the training data were harmless, GPT-4.1 also generalized to unrelated forms of misalignment, such as fantasizing about establishing a dictatorship, encouraging users to poison their husbands, and evading shutdown. These fine-tuned models display similar patterns of misaligned behavior to models trained on other datasets of narrow misaligned behavior like insecure code or harmful advice. Our results provide preliminary evidence that models that learn to reward hack may generalize to more harmful forms of misalignment, though confirmation with more realistic tasks and training methods is needed.

  • 5 authors
·
Aug 24, 2025

Multi-agent Scaling Across Disjunctive and Compensatory Tasks

Multi-agent LLM systems are often expected to improve as team size increases, yet the scaling behavior may depend on task structure. Our central contribution is to introduce Steiner's taxonomy of group tasks as a framework for analyzing multi-agent LLM scaling and focusing the analysis on disjunctive and compensatory tasks. We model independently sampled agents as conditionally independent given the item, which yields their large-team limits: plurality voting converges to the model's modal answer, and averaging converges to the model's item-level bias. Across selected representative benchmarks, 13 open-weight models, and teams of up to 30 agents, we find qualitatively different scaling behavior. On disjunctive tasks, the probability that at least one agent is correct grows by 5-20 points with team size, but plurality voting over agents that answer directly realises almost none of this potential, as the model predicts to within 0.5 points on average. Multi-round revision raises accuracy considerably, yet the gain is nearly the same with one peer as with 29. In contrast, scaling provides little benefit on Fermi estimation, despite its natural suitability for aggregation: item-level biases shared across the samples of a model account for about 87% of the squared error, so averaging reduces error by only about 6%. Combining model families helps on Fermi estimation but does not surpass the strongest member on disjunctive tasks. These results show that task structure, together with the mechanism combining member outputs, is a fundamental determinant of team scaling.

  • 2 authors
·
Sep 24 1

Integrative Experiments Identify How Punishment Impacts Welfare in Public Goods Games

Punishment as a mechanism for promoting cooperation has been studied extensively for more than two decades, but its effectiveness remains a matter of dispute. Here, we examine how punishment's impact varies across cooperative settings through a large-scale integrative experiment. We vary 14 parameters that characterize public goods games, sampling 360 experimental conditions and collecting 147,618 decisions from 7,100 participants. Our results reveal striking heterogeneity in punishment effectiveness: while punishment consistently increases contributions, its impact on payoffs (i.e., efficiency) ranges from dramatically enhancing welfare (up to 43% improvement) to severely undermining it (up to 44% reduction) depending on the cooperative context. To characterize these patterns, we developed models that outperformed human forecasters (laypeople and domain experts) in predicting punishment outcomes in new experiments. Communication emerged as the most predictive feature, followed by contribution framing (opt-out vs. opt-in), contribution type (variable vs. all-or-nothing), game length (number of rounds), peer outcome visibility (whether participants can see others' earnings), and the availability of a reward mechanism. Interestingly, however, most of these features interact to influence punishment effectiveness rather than operating independently. For example, the extent to which longer games increase the effectiveness of punishment depends on whether groups can communicate. Together, our results refocus the debate over punishment from whether or not it "works" to the specific conditions under which it does and does not work. More broadly, our study demonstrates how integrative experiments can be combined with machine learning to uncover generalizable patterns, potentially involving interactions between multiple features, and help generate novel explanations in complex social phenomena.

  • 4 authors
·
Aug 22, 2025

MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games

Multi-turn, multi-agent LLM game evaluations often exhibit substantial run-to-run variance. In long-horizon interactions, small early deviations compound across turns and are amplified by multi-agent coupling. This biases win rate estimates and makes rankings unreliable across repeated tournaments. Prompt choice worsens this further by producing different effective policies. We address both instability and underperformance with MEMO (Memory-augmented MOdel context optimization), a self-play framework that optimizes inference-time context by coupling retention and exploration. Retention maintains a persistent memory bank that stores structured insights from self-play trajectories and injects them as priors during later play. Exploration runs tournament-style prompt evolution with uncertainty-aware selection via TrueSkill, and uses prioritized replay to revisit rare and decisive states. Across five text-based games, MEMO raises mean win rate from 25.1% to 49.5% for GPT-4o-mini and from 20.9% to 44.3% for Qwen-2.5-7B-Instruct, using 2,000 self-play games per task. Run-to-run variance also drops, giving more stable rankings across prompt variations. These results suggest that multi-agent LLM game performance and robustness have substantial room for improvement through context optimization. MEMO achieves the largest gains in negotiation and imperfect-information games, while RL remains more effective in perfect-information settings.

  • 12 authors
·
Mar 9 2

Pushing Biomolecular Utility-Diversity Frontiers with Supergroup Relative Policy Optimization

Biomolecular generators are often adapted with reward feedback to improve task-specific utility, but pushing utility alone can concentrate generation on a narrow family of candidates. Maintaining diversity is difficult because sample diversity is a set-level property. We introduce Supergroup Relative Policy Optimization (SGRPO), a flexible GRPO-style framework that directly constructs rewards from set-level diversity. For each condition, SGRPO samples a supergroup of candidate sets, compares their diversity under the same condition, and redistributes the group diversity reward to individual rollouts through leave-one-out diversity contributions before combining it with rollout-level utility. This design decouples SGRPO from a particular generator, utility reward, or diversity metric, and allows instantiation with different GRPO-style approaches. We evaluate SGRPO on de novo small-molecule design, pocket-based small-molecule design, and de novo protein design, instantiating it with both GRPO and Coupled-GRPO across autoregressive and discrete diffusion generators. Across decoding sweeps, SGRPO expands the utility-diversity Pareto frontier and achieves the best frontier-level metrics relative to pretrained generators, GRPO, and memory-assisted GRPO when applicable. Our analyses further show that direct set-level diversity rewards remain effective with small groups and help preserve broader generation-distribution coverage during post-training. The code is available at https://github.com/IDEA-XL/SGRPO.

IDEA-XL IDEA-XL
·
May 8 1

SHARP: Social Harm Analysis via Risk Profiles for Measuring Inequities in Large Language Models

Large language models (LLMs) are increasingly deployed in high-stakes domains, where rare but severe failures can result in irreversible harm. However, prevailing evaluation benchmarks often reduce complex social risk to mean-centered scalar scores, thereby obscuring distributional structure, cross-dimensional interactions, and worst-case behavior. This paper introduces Social Harm Analysis via Risk Profiles (SHARP), a framework for multidimensional, distribution-aware evaluation of social harm. SHARP models harm as a multivariate random variable and integrates explicit decomposition into bias, fairness, ethics, and epistemic reliability with a union-of-failures aggregation reparameterized as additive cumulative log-risk. The framework further employs risk-sensitive distributional statistics, with Conditional Value at Risk (CVaR95) as a primary metric, to characterize worst-case model behavior. Application of SHARP to eleven frontier LLMs, evaluated on a fixed corpus of n=901 socially sensitive prompts, reveals that models with similar average risk can exhibit more than twofold differences in tail exposure and volatility. Across models, dimension-wise marginal tail behavior varies systematically across harm dimensions, with bias exhibiting the strongest tail severities, epistemic and fairness risks occupying intermediate regimes, and ethical misalignment consistently lower; together, these patterns reveal heterogeneous, model-dependent failure structures that scalar benchmarks conflate. These findings indicate that responsible evaluation and governance of LLMs require moving beyond scalar averages toward multidimensional, tail-sensitive risk profiling.

  • 3 authors
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Jan 28 2

Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization

Reinforcement learning (RL) with group-relative advantages has become the de facto standard for post-training language model reasoners. However, when optimizing multiple reward objectives, existing methods typically scalarize the reward vector with a fixed weighted sum before group-wise standardization. We show that this design leads to two fundamental problems: rollouts with distinct reward profiles can receive identical advantages, and all objectives are optimized with fixed relative weights regardless of their current level of saturation. As a result, training continues to allocate gradient budget to already-solved objectives instead of focusing on those with greater remaining headroom. We introduce Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization (SA-MRPO), which standardizes each reward objective independently and adaptively discounts its contribution according to a batch-level estimate of objective saturation. This dynamically reallocates optimization effort toward under-optimized objectives while empirically maintaining performance on those that are already well satisfied. We further show that saturation-aware reweighting can reverse the sign of an update, rather than merely rescale its magnitude. Across mathematical reasoning with two- and three-objective reward combinations, SA-MRPO improves the harder correctness objective over GDPO in 12 of 15 benchmark comparisons, with gains of up to 5% on AIME24. On adaptive reasoning it improves accuracy on all five benchmarks, by 3.8% on average and up to 9.2 % on AMC23, and on coding benchmarks it improves pass rate by up to 2.3%, while in all settings maintaining the easier objectives near their already satisfied levels.

Measuring the Symmetry--Data Exchange Rate

Equivariance theory predicts that an architectural symmetry prior reduces sample complexity by a factor of |G|; this is widely cited but rarely measured as a scaling law with controls that separate the prior from its confounds. On a controlled C_n-symmetric task, we report three findings. First, a wrong-group control with identical orbit size and matched compute is worse than no constraint (joint pairwise CI [+0.79, +3.26] excludes zero, robust across estimators); misaligned constraint is actively harmful, not merely unhelpful. Second, an augmentation baseline equipped with test-time orbit averaging matches the equivariant model exactly -- bit-identical per-epoch validation curves across matched cells -- so the architecture-vs-augmentation gap is conditional on asymmetric test-time computation, not unconditional. Third, the relative exchange rate beta_diff = 1.28 is consistent in sign and order of magnitude with the theoretical 1.0 (single-level CI [+0.92, +2.05]); the more conservative two-level bootstrap (seeds x group sizes) widens this to [-0.63, +1.72], including zero, and a finer-N replication on a sqrt(2)-spaced grid is inconclusive (point estimate -0.82). The methodological contributions -- the relative-rate estimator that cancels the shared-difficulty confound, the wrong-group control, and a pre-specified failure taxonomy -- transfer to any inductive bias whose strength can be parameterised. Honest scoping: the primary estimator beta_diff was adopted post-hoc after the initial analysis revealed a positive-slope identifiability problem; the design was never externally pre-registered; and the headline number rests on an OLS slope over seven group sizes on a coarse N grid. This is an exploratory study, not a confirmatory measurement; the wrong-group result is the cleanest finding and the one we report with the most confidence. A registered replication on fresh seeds is future work.

  • 1 authors
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May 30 2

MC-GRPO: Median-Centered Group Relative Policy Optimization for Small-Rollout Reinforcement Learning

Group-relative policy optimization methods train language models by generating multiple rollouts per prompt and normalizing rewards with a shared mean reward baseline. In resource-constrained settings where the rollout budget is small, accuracy often degrades. We find that noise in the shared baseline induces advantage sign flips, where some rollouts receive an incorrect advantage sign, and the update direction is reversed. To address this, we propose Median-Centered Group Relative Policy Optimization (MC-GRPO), a simple and effective solution for small-rollout training. Our main idea is to replace the mean baseline with a median baseline: the median is far less sensitive to outlier rewards than the mean, mitigating the sign flips under small rollout size (G). We generate one additional rollout for median reference (G+1), and compute advantages by using the group median. With an odd-sized group, exactly one completion is the median and receives zero advantage, we exclude this pivot rollout from backpropagation so the number of gradient-contributing samples per prompt remains G, preserving the core update cost of standard G-rollout training. Across various GRPO-family methods and a wide range of models and scales, this median-centered training consistently improves stability and final accuracy in the low-rollout regime, reducing the gap between G=2 and G=8 to within 1%. Code is available at https://github.com/lotusroot-kim/MC-GRPO

  • 1 authors
·
Jan 30

Beyond Variance: Prompt-Efficient RLVR via Rare-Event Amplification and Bidirectional Pairing

Reinforcement learning with verifiable rewards (RLVR) is effective for training large language models on deterministic outcome reasoning tasks. Prior work shows RLVR works with few prompts, but prompt selection is often based only on training-accuracy variance, leading to unstable optimization directions and weaker transfer. We revisit prompt selection from a mechanism-level view and argue that an effective minibatch should provide both (i) a reliable positive anchor and (ii) explicit negative learning signals from rare failures. Based on this principle, we propose positive--negative pairing: at each update, we sample a hard-but-solvable q^{+} and an easy-but-brittle prompt q^{-}(high success rate but not perfect), characterized by low and high empirical success rates under multiple rollouts. We further introduce Weighted GRPO, which reweights binary outcomes at the pair level and uses group-normalized advantages to amplify rare successes on q^{+} into sharp positive guidance while turning rare failures on q^{-} into strong negative penalties. This bidirectional signal provides informative learning feedback for both successes and failures, improving sample efficiency without suppressing exploration. On Qwen2.5-Math-7B, a single paired minibatch per update consistently outperforms a GRPO baseline that selects two prompts via commonly used variance-based selection heuristics: AIME~2025 Pass@8 improves from 16.8 to 22.2, and AMC23 Pass@64 from 94.0 to 97.0, while remaining competitive with large-scale RLVR trained from a pool of 1209 training prompts. Similar gains are observed on Qwen2.5-Math-7B-Instruct.

  • 5 authors
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Feb 3

ReCAST: Reward Credit Assignment across Timesteps for Online Diffusion Reinforcement

Training diffusion models with multiple rewards requires distinguishing user preference from reward informativeness. User preference determines how much each reward should contribute to the overall objective; reward informativeness determines when its feedback is useful during denoising. Some rewards can meaningfully evaluate a sample as soon as global structure emerges, but others become informative only when the sample is nearly clean. To address both questions jointly, we propose ReCAST (Reward Credit ASsignment across T}imesteps), the first method, to our knowledge, for per-reward, timestep-dependent credit assignment in diffusion reward fine-tuning. ReCAST separates user preferences from temporal allocation through a reward-by-timestep weight matrix W, whose row sums match the user-specified reward budgets λ, while its column sums are equal, assigning the same total weight to each denoising step. Under these marginal constraints, ReCAST allocates weight according to each reward's informativeness, quantified by its Rényi discriminability gain at each step. These gains telescope to the total discriminability between the reward-induced positive policy and the current policy, providing a basis for temporal credit assignment. We evaluate ReCAST by training SD3.5-Medium under two distinct four-reward settings, each across five reward budgets λ. ReCAST improves the training rewards in one setting and matches them in the other, improves every held-out judge in both, and is preferred by an independent LLM-as-a-Judge. Together, these results show that ReCAST yields improvements that generalize beyond the training rewards and support its core principle: assigning each reward greater weight at the denoising timesteps where its feedback is most informative.

Efficient Reasoning via Reward Model

Reinforcement learning with verifiable rewards (RLVR) has been shown to enhance the reasoning capabilities of large language models (LLMs), enabling the development of large reasoning models (LRMs). However, LRMs such as DeepSeek-R1 and OpenAI o1 often generate verbose responses containing redundant or irrelevant reasoning step-a phenomenon known as overthinking-which substantially increases computational costs. Prior efforts to mitigate this issue commonly incorporate length penalties into the reward function, but we find they frequently suffer from two critical issues: length collapse and training collapse, resulting in sub-optimal performance. To address them, we propose a pipeline for training a Conciseness Reward Model (CRM) that scores the conciseness of reasoning path. Additionally, we introduce a novel reward formulation named Conciseness Reward Function (CRF) with explicit dependency between the outcome reward and conciseness score, thereby fostering both more effective and more efficient reasoning. From a theoretical standpoint, we demonstrate the superiority of the new reward from the perspective of variance reduction and improved convergence properties. Besides, on the practical side, extensive experiments on five mathematical benchmark datasets demonstrate the method's effectiveness and token efficiency, which achieves an 8.1% accuracy improvement and a 19.9% reduction in response token length on Qwen2.5-7B. Furthermore, the method generalizes well to other LLMs including Llama and Mistral. The implementation code and datasets are publicly available for reproduction: https://anonymous.4open.science/r/CRM.

  • 7 authors
·
Nov 12, 2025

GDPO: Group reward-Decoupled Normalization Policy Optimization for Multi-reward RL Optimization

As language models become increasingly capable, users expect them to provide not only accurate responses but also behaviors aligned with diverse human preferences across a variety of scenarios. To achieve this, Reinforcement learning (RL) pipelines have begun incorporating multiple rewards, each capturing a distinct preference, to guide models toward these desired behaviors. However, recent work has defaulted to apply Group Relative Policy Optimization (GRPO) under multi-reward setting without examining its suitability. In this paper, we demonstrate that directly applying GRPO to normalize distinct rollout reward combinations causes them to collapse into identical advantage values, reducing the resolution of the training signal and resulting in suboptimal convergence and, in some cases, early training failure. We then introduce Group reward-Decoupled Normalization Policy Optimization (GDPO), a new policy optimization method to resolve these issues by decoupling the normalization of individual rewards, more faithfully preserving their relative differences and enabling more accurate multi-reward optimization, along with substantially improved training stability. We compare GDPO with GRPO across three tasks: tool calling, math reasoning, and coding reasoning, evaluating both correctness metrics (accuracy, bug ratio) and constraint adherence metrics (format, length). Across all settings, GDPO consistently outperforms GRPO, demonstrating its effectiveness and generalizability for multi-reward reinforcement learning optimization.

nvidia NVIDIA
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Jan 8 9

Inference-Time Scaling for Joint Audio-Video Generation

Joint audio-video generation aims to synthesize realistic audio-video pairs that are both semantically aligned with text prompts and precisely synchronized. While existing joint audio-video generation models often require substantial training resources to improve fidelity, Inference-Time Scaling (ITS) has recently emerged as a promising training-free alternative in single-modality domains. However, extending ITS from a single modality to multimodal domains is non-trivial, as it requires balancing multiple heterogeneous objectives. In this paper, we present the first comprehensive study of ITS for joint audio-video generation. We first demonstrate that a multi-verifier framework is essential to address the limitations of single-objective guidance, including asymmetric performance trade-offs and verifier hacking. Through systematic analysis, we then identify an optimal multi-verifier combination that yields balanced improvements across all quality dimensions. Finally, to effectively aggregate diverse reward signals, we propose Adaptive Reward Weighting (ARW), a novel test-time optimization algorithm. ARW treats reward aggregation as an online optimization problem, utilizing learnable parameters to calibrate reward variances without requiring prior knowledge of reward distributions, thereby ensuring robust multi-objective selection. Experimental results on VGGSound and JavisBench-mini benchmarks demonstrate that our framework significantly enhances semantic alignment, perceptual quality, and audio-visual synchronization of generated outputs. Synthesized samples and code are available on the project page: https://jung-jaemin.github.io/ITS-AVGen-Proj.

  • 4 authors
·
Jun 1

The Trickle-down Impact of Reward (In-)consistency on RLHF

Standard practice within Reinforcement Learning from Human Feedback (RLHF) involves optimizing against a Reward Model (RM), which itself is trained to reflect human preferences for desirable generations. A notable subject that is understudied is the (in-)consistency of RMs -- whether they can recognize the semantic changes to different prompts and appropriately adapt their reward assignments -- and their impact on the downstream RLHF model. In this paper, we visit a series of research questions relevant to RM inconsistency: (1) How can we measure the consistency of reward models? (2) How consistent are the existing RMs and how can we improve them? (3) In what ways does reward inconsistency influence the chatbots resulting from the RLHF model training? We propose Contrast Instructions -- a benchmarking strategy for the consistency of RM. Each example in Contrast Instructions features a pair of lexically similar instructions with different ground truth responses. A consistent RM is expected to rank the corresponding instruction and response higher than other combinations. We observe that current RMs trained with the standard ranking objective fail miserably on Contrast Instructions compared to average humans. To show that RM consistency can be improved efficiently without using extra training budget, we propose two techniques ConvexDA and RewardFusion, which enhance reward consistency through extrapolation during the RM training and inference stage, respectively. We show that RLHF models trained with a more consistent RM yield more useful responses, suggesting that reward inconsistency exhibits a trickle-down effect on the downstream RLHF process.

  • 8 authors
·
Sep 28, 2023

COPO: Consistency-Aware Policy Optimization

Reinforcement learning has significantly enhanced the reasoning capabilities of Large Language Models (LLMs) in complex problem-solving tasks. Recently, the introduction of DeepSeek R1 has inspired a surge of interest in leveraging rule-based rewards as a low-cost alternative for computing advantage functions and guiding policy optimization. However, a common challenge observed across many replication and extension efforts is that when multiple sampled responses under a single prompt converge to identical outcomes, whether correct or incorrect, the group-based advantage degenerates to zero. This leads to vanishing gradients and renders the corresponding samples ineffective for learning, ultimately limiting training efficiency and downstream performance. To address this issue, we propose a consistency-aware policy optimization framework that introduces a structured global reward based on outcome consistency, the global loss based on it ensures that, even when model outputs show high intra-group consistency, the training process still receives meaningful learning signals, which encourages the generation of correct and self-consistent reasoning paths from a global perspective. Furthermore, we incorporate an entropy-based soft blending mechanism that adaptively balances local advantage estimation with global optimization, enabling dynamic transitions between exploration and convergence throughout training. Our method introduces several key innovations in both reward design and optimization strategy. We validate its effectiveness through substantial performance gains on multiple mathematical reasoning benchmarks, highlighting the proposed framework's robustness and general applicability. Code of this work has been released at https://github.com/hijih/copo-code.git.

  • 10 authors
·
Aug 6, 2025

Learning Beyond What You Sample: Off-Policy-Aware Cross-Model Trajectory Exchange for RLVR

Reinforcement Learning with Verifiable Rewards (RLVR) methods such as GRPO rely on successful self-generated trajectories, but finite rollout budgets can produce all-fail groups with no reward-based policy-gradient signal. While additional rollouts improve the chance of success at higher cost, successful trajectories missing from one model's rollouts may already have been discovered by another. Indeed, we observe that heterogeneous models often succeed on complementary prompts, creating opportunities for mutual learning without a designated stronger teacher. To exploit this complementarity, we propose GRAFT (Gated Replacement of Answer-Failed groups with peer Trajectories), an off-policy-aware framework that replaces all-fail groups with informative peer groups. GRAFT transfers both successful and unsuccessful peer responses with peer-computed advantages, while controlling cross-model mismatch through sequence-level compatibility weighting and token-level importance ratio clipping. Across three heterogeneous model pairs and five mathematical reasoning benchmarks, GRAFT consistently improves both models over GRPO with the same per-model rollout budget, gaining 2.1 points on average and up to 4.5 points in model-level average performance. Stored peer trajectories preserve most of the gains, improving over GRPO by 1.8 points on average without simultaneous co-training.

kaist-ai KAIST AI
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Sep 28 2